https://github.com/HandyPicklesStudioz/Codepickler/commit/e39d96707af13ba584316f96d9af4996ec301be8
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51 changes: 51 additions & 0 deletions 51 SceneDelegate.swift
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| // Copyright Epic Games, Inc. All Rights Reserved. | ||
| import UIKit | ||
| @available(iOS 13.0, *) | ||
| class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
| var window: UIWindow? | ||
| func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
// Use this method to optionally configure and attach the UIWindow window to the provided UIWindowScene scene. |
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// If using a storyboard, the window property will automatically be initialized and attached to the scene. |
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// This delegate does not imply the connecting scene or session are new (see application:configurationForConnectingSceneSession instead). |
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| guard let _ = (scene as? UIWindowScene) else { return } | ||
| } | ||
| func sceneDidDisconnect(_ scene: UIScene) { | ||
| // Called as the scene is being released by the system. | ||
| // This occurs shortly after the scene enters the background, or when its session is discarded. | ||
| // Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
// The scene may re-connect later, as its session was not neccessarily discarded (see application:didDiscardSceneSessions instead). |
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| } | ||
| func sceneDidBecomeActive(_ scene: UIScene) { | ||
| // Called when the scene has moved from an inactive state to an active state. | ||
| // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
| AppDelegate.shared.networkMonitor.startMonitoring() | ||
| updateApplicationStatus(EOS_EApplicationStatus.init(rawValue: 3)) | ||
| } | ||
| func sceneWillResignActive(_ scene: UIScene) { | ||
| // Called when the scene will move from an active state to an inactive state. | ||
| // This may occur due to temporary interruptions (ex. an incoming phone call). | ||
| updateApplicationStatus(EOS_EApplicationStatus.init(rawValue: 2)) | ||
| } | ||
| func sceneWillEnterForeground(_ scene: UIScene) { | ||
| // Called as the scene transitions from the background to the foreground. | ||
| // Use this method to undo the changes made on entering the background. | ||
| } | ||
| func sceneDidEnterBackground(_ scene: UIScene) { | ||
| // Called as the scene transitions from the foreground to the background. | ||
| // Use this method to save data, release shared resources, and store enough scene-specific state information | ||
| // to restore the scene back to its current state. | ||
| } | ||
| } | ||