https://github.com/HandyPicklesStudioz/Codepickler/commit/e39d96707af13ba584316f96d9af4996ec301be8

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51 changes: 51 additions & 0 deletions 51 SceneDelegate.swift

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// Copyright Epic Games, Inc. All Rights Reserved.
import UIKit
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow window to the provided UIWindowScene scene.
// If using a storyboard, the window property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see application:configurationForConnectingSceneSession instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see application:didDiscardSceneSessions instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
AppDelegate.shared.networkMonitor.startMonitoring()
updateApplicationStatus(EOS_EApplicationStatus.init(rawValue: 3))
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
updateApplicationStatus(EOS_EApplicationStatus.init(rawValue: 2))
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}